Converting eurocash sa 3d model from Mafia 2 « CG in Games
Note: The article is designed for users familiar with working in 3ds Max and does not cover such things eurocash sa as, for example, texturing objects, setting up materials, etc. For the conversion process, eurocash sa we need the following eurocash sa tools: 3ds Max (i use 2008 х64) should work on versions: 7-2011 M2CharMC v0.5 (model extractor from *.sds ) Author: Tosyk [ download ] M2ObjMC v2.5 (model extractor from *.sds ) Author: Tosyk [ download ] OpenCOLLADA (3ds Max plugin to open *.dae files) [ download ] [ page ] ExSDS v0.3 (*.sds unpacker) eurocash sa Author: CJay [ download ] Gibbed Illusion Tools (tool kit) Author: Gibbed [ download ] [ page ]
1. Unpacking the game archives . Install the game Mafia 2 . If the installation is done by Steam service , then on the hard drive should already be unpacked steam -archives. Before using the disk versions eurocash sa of the game, you must first extract the files. Game archives are located at
<install path>\mafia ii\pc\sds\hchar\ - characters <install path>\mafia ii\pc\sds\cars\ - cars <install path>\mafia ii\pc\sds\fmv\ - objects and characters (from the cutscenes) <install path>\mafia ii\pc\sds\traffic\ - pedestrians <install path>\mafia ii\pc\sds\wardrobe\ - objects in the closet <install path>\mafia ii\pc\sds\weapons\ eurocash sa - weapons <install path>\mafia ii\pc\sds\player\ - main characters <install path>\mafia ii\pc\sds\city\ - objects of the city
It is quite possible that the models are also present in other archives, but I wrote only about the most important of them. To convert the models and textures, I wrote 2 tools that facilitate the model conversion process. Each of the two programs extracts the model from *.sds files and converts it into a format *.dae . Tools: M2CharMC v0.5 (character converter) M2ObjMC v2.5 (game object and car converter)
joeciv.sds contains the character Joe (the summer version). shubert_taxi.sds contains a model of the car Shubert (version of a taxi). So, drag-and-drop joeciv.sds (or several files) on the M2CharMC ( m2char_mc_v0.5.exe ) and after a short conversion process near the source file (in my case it joeciv.sds ) will be a two files: joeciv.JOECIV.Hips.L0.dae eurocash sa - high-poly model joeciv.JOECIV.Hips.L1.dae - low-poly model
After importing eurocash sa joeciv.JOECIV.Hips.L0.dae (I chose the high-poly model) in 3ds Max you will see: In the same way, but the with M2ObjMC program convert shubert_taxi.sds . Import model in 3ds Max . In viewport you'll see: 3. Texture conversion . Textures are packaged in *.sds files along with the model and the extracting with ExSDS tool. Interface: Files extract with command Operations -> Extract All . Recoverable files are in *.dds format.
Format of archives in the DLC is the same as in the original ( *.sds ), but these files are encrypted. From them we can extract a model, but can not extract texture. To decrypt files, use Illusion DecompressSDS, part of the Illusion Tools from Gibbed . The program is console only and does not have an interface. To decrypt the *.sds you need to drag the source *.sds file on Gibbed.Illusion.DecompressSDS.exe .
In the resources of this game is hard to find eye for characters, since they all shared. They may be located in the most unexpected *.sds files, so I am publishing an archive of the most common eye textures. [ download eye texture ].
For some files *.sds can find a copy, but with "_z" suffix , for example, for file shubert_taxi.sds this copy is called eurocash sa shubert_taxi_z.sds . Suffix "_z" means "winter ",most likely this file contains the variations of winter textures. eurocash sa
Greetings! I know this is kind of off topic but I was wondering which blog platform are you using for this website? I’m getting sick and tired of WordPress because I’ve had problems with hackers and I’m looking at options for another platform. eurocash sa I would be great if you could point me in the direction of a good platform.
1- converted the “shubert_taxi.sds” to .dae using m2obj_mc_v2.5 2-extracted textures form “shubert_taxi.sds” using ExSDS 3- converted textures to .png using photoshop 4-opened the dae file using 3ds max 5-I started texturing using diffuse maps only 6-found some tires with textures inside “cars_universal.sds” and “cars_universal2.sds” but didn’t have a complete shape of a tire, some parts are missing eurocash sa 7- if you were able to see my picture i have an extra part on the hood (bonnet)
Добрый день Антон. Хотел поделиться с Вами кое какими мыслями и узнать ваше мнение eurocash sa о возможном редактировании координат обьекта 3д в М2. Об импорте готового 3д в М2 я не мечтаю… Проводил следующие эксперименты: Постепенно удалял из smith_200_pha.sds часть файлов и запаковывал назад с помощью сдс.тул.гуи. Было определено, что для того чтобы c помощью m2obj_mc_v2.5 из *.sds можно было извлечь *.dae, достаточно чтобы в нем находились только: Fra
Note: The article is designed for users familiar with working in 3ds Max and does not cover such things eurocash sa as, for example, texturing objects, setting up materials, etc. For the conversion process, eurocash sa we need the following eurocash sa tools: 3ds Max (i use 2008 х64) should work on versions: 7-2011 M2CharMC v0.5 (model extractor from *.sds ) Author: Tosyk [ download ] M2ObjMC v2.5 (model extractor from *.sds ) Author: Tosyk [ download ] OpenCOLLADA (3ds Max plugin to open *.dae files) [ download ] [ page ] ExSDS v0.3 (*.sds unpacker) eurocash sa Author: CJay [ download ] Gibbed Illusion Tools (tool kit) Author: Gibbed [ download ] [ page ]
1. Unpacking the game archives . Install the game Mafia 2 . If the installation is done by Steam service , then on the hard drive should already be unpacked steam -archives. Before using the disk versions eurocash sa of the game, you must first extract the files. Game archives are located at
<install path>\mafia ii\pc\sds\hchar\ - characters <install path>\mafia ii\pc\sds\cars\ - cars <install path>\mafia ii\pc\sds\fmv\ - objects and characters (from the cutscenes) <install path>\mafia ii\pc\sds\traffic\ - pedestrians <install path>\mafia ii\pc\sds\wardrobe\ - objects in the closet <install path>\mafia ii\pc\sds\weapons\ eurocash sa - weapons <install path>\mafia ii\pc\sds\player\ - main characters <install path>\mafia ii\pc\sds\city\ - objects of the city
It is quite possible that the models are also present in other archives, but I wrote only about the most important of them. To convert the models and textures, I wrote 2 tools that facilitate the model conversion process. Each of the two programs extracts the model from *.sds files and converts it into a format *.dae . Tools: M2CharMC v0.5 (character converter) M2ObjMC v2.5 (game object and car converter)
joeciv.sds contains the character Joe (the summer version). shubert_taxi.sds contains a model of the car Shubert (version of a taxi). So, drag-and-drop joeciv.sds (or several files) on the M2CharMC ( m2char_mc_v0.5.exe ) and after a short conversion process near the source file (in my case it joeciv.sds ) will be a two files: joeciv.JOECIV.Hips.L0.dae eurocash sa - high-poly model joeciv.JOECIV.Hips.L1.dae - low-poly model
After importing eurocash sa joeciv.JOECIV.Hips.L0.dae (I chose the high-poly model) in 3ds Max you will see: In the same way, but the with M2ObjMC program convert shubert_taxi.sds . Import model in 3ds Max . In viewport you'll see: 3. Texture conversion . Textures are packaged in *.sds files along with the model and the extracting with ExSDS tool. Interface: Files extract with command Operations -> Extract All . Recoverable files are in *.dds format.
Format of archives in the DLC is the same as in the original ( *.sds ), but these files are encrypted. From them we can extract a model, but can not extract texture. To decrypt files, use Illusion DecompressSDS, part of the Illusion Tools from Gibbed . The program is console only and does not have an interface. To decrypt the *.sds you need to drag the source *.sds file on Gibbed.Illusion.DecompressSDS.exe .
In the resources of this game is hard to find eye for characters, since they all shared. They may be located in the most unexpected *.sds files, so I am publishing an archive of the most common eye textures. [ download eye texture ].
For some files *.sds can find a copy, but with "_z" suffix , for example, for file shubert_taxi.sds this copy is called eurocash sa shubert_taxi_z.sds . Suffix "_z" means "winter ",most likely this file contains the variations of winter textures. eurocash sa
Greetings! I know this is kind of off topic but I was wondering which blog platform are you using for this website? I’m getting sick and tired of WordPress because I’ve had problems with hackers and I’m looking at options for another platform. eurocash sa I would be great if you could point me in the direction of a good platform.
1- converted the “shubert_taxi.sds” to .dae using m2obj_mc_v2.5 2-extracted textures form “shubert_taxi.sds” using ExSDS 3- converted textures to .png using photoshop 4-opened the dae file using 3ds max 5-I started texturing using diffuse maps only 6-found some tires with textures inside “cars_universal.sds” and “cars_universal2.sds” but didn’t have a complete shape of a tire, some parts are missing eurocash sa 7- if you were able to see my picture i have an extra part on the hood (bonnet)
Добрый день Антон. Хотел поделиться с Вами кое какими мыслями и узнать ваше мнение eurocash sa о возможном редактировании координат обьекта 3д в М2. Об импорте готового 3д в М2 я не мечтаю… Проводил следующие эксперименты: Постепенно удалял из smith_200_pha.sds часть файлов и запаковывал назад с помощью сдс.тул.гуи. Было определено, что для того чтобы c помощью m2obj_mc_v2.5 из *.sds можно было извлечь *.dae, достаточно чтобы в нем находились только: Fra
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